Tuesday, October 26, 2010

weekly post

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weekly post

http://www.viddler.com/explore/RageNCage/videos/2/

weekly post

http://www.viddler.com/explore/RageNCage/videos/2/

Friday, October 15, 2010

picture

file:///Users/brent.anderson/Desktop/101_0817.JPG
  • Should you respond or talk to people you do not know, on line, outside the Globaloria Community? No you shouldn't.
  • Can you be sure the person you are talking to has actually represented themselves accurately? No because you have no real proof of what the person is saying about themselves.
  • Why do we ask you to hide  your personal information? So that no one can get access to such information in order to harm you.
    • Why must you never give your Social Security Number or bank account number to anyone online? Because their is a great chance they will use your information to steal your money or commit a crime under your identity.

Weekly Post

  • Should you respond or talk to people you do not know, on line, outside the Globaloria Community? No

  • Can you be sure the person you are talking to has actually represented themselves accurately? Sometimes if you are good at reading people.

  • Why do we ask you to hide  your personal information? So that if there is a crazed lunatic on the sight they can't find you.

    • Why must you never give your Social Security Number or bank account number to anyone online?So that you dot end up broke like Circuit City.

    Thursday, October 7, 2010

    Weekly Post

    1. Copy these questions and answer ALL of these questions about your Game Idea, that you discussed in the Imagining Your Game section, in a blog post, on your blog in complete sentences:

    •  WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) I am designin this game for all ages.
    • WHAT will your game teach the player about your topic? (Be specific!) It will teach them the future of technology.
    • WHERE does your game happen? Inside of a mac
    • Describe the world you will design for your game. Inside the harddrive of a Macintosh.
    • How will this setting add to the learning experience? It will teach about the history of Macintosh.
    • HOW does your game world teach the player about your topic?  It will teach about the history of Macintosh.
    • What happens in the world that helps the player learn? They break down firewalls that defeat visures.
    • How does the player use what they learned to make something happen in the game? 2+2=4
    • WHY is a game a better way of understanding your topic than a quiz? A game is better because it is more hands on.
    2.  Post a picture of your team and complete the following tasks
    • Name the team roles. Brent-idealist, Roger-Illustrator,Jacob-Animator.
    • What is your role in the team? I'm am the idealist, the head guy, pretty much a supervisor.
    • Why are you good at this job? Because i'm a creative thinker, an a good leader.
    • What is the hardest part about working in teams? People don't always agree.
    3. Comment on the blog of another Globaloria student in your Knowledge Community! 

    Friday, October 1, 2010

    Weekly Post


  • What topic and sub-category you would like to design a game for and why?

  •          The Future of Computer, an sub apple.l
  • What genre does your game fit into?

  •          technology.
  • Give a brief description of your game

  •      We will be diving into the future of where we think technology and apple will go.
  • What is the educational value (what will students learn)

  •       Learning more about technology.